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authorWerner Almesberger <werner@almesberger.net>2016-10-12 23:56:44 (GMT)
committerWerner Almesberger <werner@almesberger.net>2016-10-12 23:56:44 (GMT)
commit1bd37cf2883c5e8ba5075293b8ea63085dff940e (patch)
treefaf819ad8df8cc8c1ffe6f6f983f86b439800c7c
parentd51147af12c6661f1b04f7a28957565cec2a72de (diff)
downloadeeshow-1bd37cf2883c5e8ba5075293b8ea63085dff940e.zip
eeshow-1bd37cf2883c5e8ba5075293b8ea63085dff940e.tar.gz
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gui/glabel.c: fix comment
-rw-r--r--gui/glabel.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/glabel.c b/gui/glabel.c
index 9b8481d..985e2c9 100644
--- a/gui/glabel.c
+++ b/gui/glabel.c
@@ -252,7 +252,7 @@ static bool hover_glabel(void *user, bool on, int dx, int dy)
* Probably the only way to fix this is by making overlay_add do the
* layout calculation and create the AoI immediately.
*
- * Another problem occurs as deep zoom levels, when the label is larger
+ * Another problem occurs at deep zoom levels, when the label is larger
* than the pop-up. Then we can trigger pop-up creation from a location
* that will be outside the pop-up.
*
@@ -262,7 +262,7 @@ static bool hover_glabel(void *user, bool on, int dx, int dy)
*
* Another way to avoid the problem would be to size the pop-up such
* that it always includes the mouse position. But that could lead to
- * rather weird-looking results at deep high zoom levels.
+ * rather weird-looking results at deep zoom levels.
*
* Yet another option would be to move the mouse pointer onto the
* pop-up. The problem with this is that forced mouse pointer movement